CSCI 372
Visual Media Revolution Fall 2015
Division III Quantitative/Formal Reasoning
This is not the current course catalog

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We live at the beginning of the second revolution in visual media. Two centuries ago, the camera and the Jacquard loom introduced machines for creating art. By automating the artist’s hand, they also forced questions of how objective technique gives rise to subjective meaning and where the border lies between mechanical and human contributions. Those progenitors eventually led to digital film, computer games, and digital content creation for architecture and industrial design. Today, accessible and pervasive computation provokes a second revolution. Augmented reality, 3D scanning, 3D printing, virtual reality, and computational photography are exploding into mainstream experience. Where previous digital media refined analog practice through evolution, these are forms that could not exist without computation. As the world seeks the promise of new visual forms, we find that fundamentals of earlier media remain valid and take them as our guide. This tutorial investigates the technology of emerging computational media and explores their impact on the relationship between process and aesthetics.
The Class: Format: tutorial
Limit: 10
Expected: 10
Class#: 1137
Grading: no pass/fail option, no fifth course option
Requirements/Evaluation: oral presentations and short papers
Extra Info: may not be taken on a pass/fail basis; not available for the fifth course option
Prerequisites: CSCI 256
Enrollment Preferences: current or expected Computer Science majors
Distributions: Division III Quantitative/Formal Reasoning

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