CSCI 371
Computational Graphics Fall 2016
Division III Quantative/Formal Reasoning
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Class Details

PhotoShop, medical MRIs, video games, and movie special effects all programmatically create and manipulate digital images. This course teaches the fundamental techniques behind these applications. We begin by building a mathematical model of the interaction of light with surfaces, lenses, and an imager. We then study the data structures and processor architectures that allow us to efficiently evaluate that physical model.
Students will complete a series of programming assignments for both photorealistic image creation and real-time 3D rendering using C++, OpenGL, and GLSL. These assignments cumulate in a multi-week final project. Topics covered in the course include: projective geometry, ray tracing, bidirectional surface scattering functions, binary space partition trees, matting and compositing, shadow maps, cache management, and parallel processing on GPUs.
The Class: Format: lecture, with optics laboratory exercises
Limit: 24
Expected: 24
Class#: 1635
Grading: no pass/fail option, no fifth course option
Requirements/Evaluation: evaluation based on assignments, projects, and exams
Extra Info: may not be taken on a pass/fail basis; not available for the fifth course option
Prerequisites: CSCI 136 and CSCI 237 or permission of instructor
Enrollment Preferences: current or expected Computer Science majors
Unit Notes: project course
Distributions: Division III Quantative/Formal Reasoning
Attributes: FMST Core Courses

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