CSCI 134
Introduction to Computer Science: Objects, Events, and Graphics
Fall 2017
Division III
Quantitative/Formal Reasoning
This is not the current course catalog
Class Details
Computing is central to many aspects of our lives and the world. This course introduces fundamental ideas in computer science and builds the skills necessary to create computer programs in the Java programming language, with an emphasis on graphics and user interfaces. Students learn to design programs in a wide range of application areas, from games to spam filters and image editing to scientific simulations. Programming topics include object-oriented programming, control structures, arrays, recursion, and event-driven programming, as well as how to construct correct, understandable, and efficient programs. This course is appropriate for all students who want to create software and have little or no prior computing experience.
The Class:
Format: lecture/laboratory
Limit: 30
Expected: 30
Class#: 1220
Grading: yes pass/fail option, yes fifth course option
Limit: 30
Expected: 30
Class#: 1220
Grading: yes pass/fail option, yes fifth course option
Requirements/Evaluation:
evaluation will be based on weekly assignments, final programming projects, and examinations
Prerequisites:
none, except for the standard prerequisites for a (Q) course; previous programming experience is not required
Enrollment Preferences:
first year students and sophomores
Unit Notes:
students with prior experience with object-oriented programming should discuss appropriate course placement with members of the department
Distributions:
Division III
Quantitative/Formal Reasoning
Attributes:
BGNP Recommended Courses
COGS Interdepartmental Electives
COGS Interdepartmental Electives
Class Grid
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CSCI 134 - A2 (F) LEC Objects, Events, and Graphics
CSCI 134 - A2 (F) LEC Objects, Events, and GraphicsDivision III Quantitative/Formal ReasoningMWF 10:00 am - 10:50 am
Schow Library Classroom 030A1220
Megamenu Social