CSCI 371
Computer Graphics Fall 2012
Division III Quantitative/Formal Reasoning
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Class Details

PhotoShop, medical MRIs, video games, and movie special effects all programatically create and manipulate digital images. This course teaches the fundamental techniques behind these applications. We begin by building a mathematical model of the interaction of light with surfaces, lenses, and an imager. We then study the data structures and processor architectures that allow us to efficiently evaluate that physical model.
Students will complete a series of programming assignments for both photorealistic image creation and real-time 3D rendering using C++, OpenGL, and GLSL. These assignments cumulate in a multi-week final project. Topics covered in the course include: projective geometry, ray tracing, bidirectional surface scattering functions, binary space partition trees, matting and compositing, shadow maps, cache management, and parallel processing on GPUs.
The Class: Format: lecture, with optics laboratory exercises
Limit: none
Expected: 18
Class#: 1155
Grading: yes pass/fail option, yes fifth course option
Requirements/Evaluation: evaluation based on assignments, projects, and exams
Prerequisites: CSCI 136 and CSCI 237 or permission of the instructor
Unit Notes: project course
Distributions: Division III Quantitative/Formal Reasoning

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